// init include client
if (X_Client) then {
// marker type used for players
d_p_marker = (getArray (missionConfigFile >> "Params" >> "d_MarkerTypeL" >> "texts")) select d_MarkerTypeL;

// position of the player ammobox at base (created only on the players computer, refilled every 20 minutes)
d_player_ammobox_pos =
#ifdef __DEFAULT__
	if (isNil "d_with_carrier") then {[[4252.9365,2167.2173,0],270]} else {[[14490.3,365.406,15.9],180]};
#endif
#ifdef __EVERON__
	if (isNil "d_with_carrier") then {[[4875.74,11744.7,0],270]} else {[[14690.2,544.483,15.9],180]};
#endif
#ifdef __TT__
	[
		[[4765.03,2564.160],215], // West
		[[12037,12653.5,0],23]  // East
	];
#endif
	
/*#ifdef __ACE__
d_ace_boxes = [
	["ACE_RuckBox_West",[5045,308,0],0], // position, direction ACE_RuckBox
	["ACE_HuntIRBox",[5045,301,0],0], // position, direction ACE_HuntIRBox
	["ACE_RopeBox",[5045,298,0],0] // position, direction ACE_MedicBox
];
#endif*/

#ifdef __ACE__
d_jen_box1 = [
	["ACE_RuckBox_West",[4250.8345,2165.585,0],55] // position, direction ACE_RuckBox - Rucks
];

d_jen_box2 = [
	["ACE_HuntIRBox",[4255.1836,2165.5305,0],55] // position, direction ACE_HuntIRBox - HuntIR
];

d_jen_box3 = [
	["ACE_BadageBoxWest",[4249,2160],0] // position, direction ACE_BandageBoxWest - Medical Supplies
];

d_jen_box4 = [
	["ACE_CSW_Box_Mk19",[4249.1353,2162.8472,0],55] // position, direction ACE_CSW_Box_Mk19 - CSW & Ropes
];


#endif

// this vehicle will be created if you use the "Create XXX" at a mobile respawn (old "Create Motorcycle") or at a jump flag
// IMPORTANT !!!! for ranked version !!!!
// if there is more than one vehicle defined in the array the vehicle will be selected by player rank
// one vehicle only, vehicle is only available when the player is at least lieutenant
d_create_bike =
#ifdef __OWN_SIDE_GUER__
["M1030"];
#endif
#ifdef __OWN_SIDE_WEST__
if (__ACEVer) then {
	["MMT_USMC","M1030","ACE_ATV_Honda"]
} else {
	["MMT_USMC","M1030"]
};
#endif
#ifdef __OWN_SIDE_EAST__
if (__ACEVer) then {
	["ACE_Bicycle","ACE_ATV_HondaR"]
} else {
	["MMT_Civ","TT650_Civ"]
};
#endif
#ifdef __TT__
[];
#endif

// if the array is empty, anybody can fly,
// just add the type of players that can fly if you want to restrict to certain types
// for example: ["SoldierWPilot","SoldierWMiner"];, case sensitiv
// this includes bonus aircrafts too
d_only_pilots_can_fly = [];

d_current_mission_text = "";
d_current_mission_resolved_text = "";

// time player has to wait until he can drop the next ammobox (old ammobox handling)
// in the new ammobox handling (default, loading and dropping boxes) it means the time dif in seconds before a box can be loaded or dropped again in a vehicle
d_drop_ammobox_time = if (AmmoBoxHandling) then {300} else {30};
d_current_truck_cargo_array = 0;
// d_check_ammo_load_vecs
// the only vehicles that can load an ammo box are the transport choppers and MHQs__
#ifdef __OWN_SIDE_WEST__
d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","ACE_MH6","ACE_UH60M"];
#endif
#ifdef __OWN_SIDE_EAST__
d_check_ammo_load_vecs = ["BTR90_HQ","Mi17_Ins"];
#endif
#ifdef __TT__
d_check_ammo_load_vecs = ["LAV25_HQ","MH60S","BTR90_HQ","Mi17_Ins"];
#endif

#ifndef __REVIVE__
d_respawn_delay = D_RESPAWN_DELAY;
// if you set d_with_respawn_dialog_after_death = false then you will respawn at your base, if true you'll see the respawn dialog allways if you die
d_with_respawn_dialog_after_death = true;
// if set to false, players will respawn with BIS default weapons
x_weapon_respawn = true;
#else
x_weapon_respawn = true;
d_with_respawn_dialog_after_death = false;
#endif

if (d_with_ai) then {
	d_current_ai_num = 0;
	d_ai_punits = [];
};

// gets subtracted from your current score if you die (must be a negative value, only valid in the ranked version)
d_sub_kill_points = 0;

// points needed to get a specific rank
// gets even used in the unranked versions, though it's just cosmetic there
d_points_needed = [
	20, // Corporal
	50, // Sergeant
	80, // Lieutenant
	130, // Captain
	180, // Major
	250 // Colonel
];

if (d_with_ranked) then {
	d_ranked_a = [
		20, // points that an engineer must have to repair/refuel a vehicle
		[3,2,1,0], // points engineers get for repairing an air vehicle, tank, car, other
		10, // points an artillery operator needs for a strike
		3, // points in the AI version for recruiting one soldier
		10, // points a player needs for an AAHALO parajump
		10, // points that get subtracted for creating a vehicle at a MHQ
		20, // points needed to create a vehicle at a MHQ
		3, // points a medic gets if someone heals at his Mash
		["Sergeant","Lieutenant","Captain","Major"], // Ranks needed to drive different vehicles, starting with: kindof wheeled APC, kindof Tank, kindof Helicopter (except the inital 4 helis), Plane
		30, // points that get added if a player is xxx m in range of a main target when it gets cleared
		400, // range the player has to be in to get the main target extra points
		10, // points that get added if a player is xxx m in range of a sidemission when the sidemission is resolved
		200, // range the player has to be in to get the sidemission extra points
		20, // points needed for an egineer to rebuild the support buildings at base
		10, // points needed to build a mg nest
		5, // points needed in AI Ranked to call in an airtaxi
		20, // points needed to call in an air drop
		4, // points a medic gets when he heals another unit
		1, // points that a player gets when transporting others
		20 // points needed for activating satellite view
	];

	// distance a player has to transport others to get points
	d_transport_distance = 500;

	// rank needed to fly the wreck lift chopper
	d_wreck_lift_rank = "CAPTAIN";
};

d_graslayer_index = if (d_GrasAtStart == 1) then {0} else {1};

d_custom_layout = [];

d_disable_viewdistance = if (d_ViewdistanceChange == 0) then {false} else {true};

if (LimitedWeapons) then {
d_limited_weapons_ar = [
	[["delta_1","delta_2","delta_3","delta_4","delta_5","delta_6"], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S"]],
	[["RESCUE","RESCUE2"], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S"]],
	[["bravo_1","alpha_1","charlie_1","echo_1","bravo_2"], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","M4A1_AIM_SD_camo","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S","bizon_silenced"]],
	[["bravo_3","bravo_7","alpha_5","east_5","east_16","west_5","west_16"], ["M16A2","M16A4","M16A2GL","M16A4_GL","M16A4_ACG_GL","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M8_carbineGL","M16A2","AK_107_GL_kobra","AK_107_GL_pso","AK_74_GL","AK_74","AK_107_kobra"]],
	[["bravo_4","alpha_3","alpha_7","charlie_7","charlie_3","echo_7","echo_3","east_3","east_7","east_18","west_3","west_7","west_18"], ["M16A2","M16A4","MG36","Mk_48","M240","M249","M8_SAW","Pecheneg","PK","RPK_74","AK_74","AK_107_kobra"]],
	[["bravo_5","alpha_2","charlie_2","echo_2","east_2","east_11","west_2","west_11"], ["M16A2","M16A4","M24","DMR","M107","M40A3","M4SPR","M8_sharpshooter","KSVK","SVD","SVD_CAMO","AK_74","AK_107_kobra"]],
	[["bravo_6","alpha_6","charlie_6","echo_6","east_6","east_17","west_6","west_17"], ["M16A2","M16A4","AK_74","AK_107_kobra"]],
	[["alpha_4","charlie_4","echo_4","east_4","east_8","west_4","west_8"], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S","M136","RPG7V"]],
	[["alpha_8","charlie_8","echo_8","east_15","east_19","west_15","west_19"], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S","SMAW","Igla","RPG18"]],
	[[], ["M16A2","M16A4","M4A1","M4A1_Aim","M4A1_Aim_camo","G36a","G36c","G36k","AK_107_kobra","AK_74","AKS_74_kobra","AK_47_M","AK_47_S","M8_carbine","M8_compact"]]
];
};

d_marker_vecs = [];

// chopper varname, type (0 = lift chopper, 1 = wreck lift chopper, 2 = normal chopper), marker name, unique number (same as in init.sqf), marker type, marker color, marker text, chopper string name
#ifdef __TT__
d_choppers_west = [
	["HR1",0,"chopper1",301,"n_air","ColorWhite","1","Lift One"], ["HR2",0,"chopper2",302,"n_air","ColorWhite","2","Lift Two"],
	["HR3",0,"chopper3",303,"n_air","ColorWhite","3","Lift Three"], ["HR4",1,"chopper4",304,"n_air","ColorWhite","W","Wreck Lift"]
];
d_choppers_east = [
	["HRR1",0,"chopperR1",401,"n_air","ColorWhite","1","Lift One"], ["HRR2",0,"chopperR2",402,"n_air","ColorWhite","2","Lift Two"],
	["HRR3",0,"chopperR3",403,"n_air","ColorWhite","3","Lift Three"], ["HRR4",1,"chopperR4",404,"n_air","ColorWhite","W","Wreck Lift"]];
#else
if (!(__ACEVer)) then {
	d_choppers = [
		["HR1",0,"chopper1",301,"n_air","ColorWhite","1","Lift One"], ["HR2",0,"chopper2",302,"n_air","ColorWhite","2","Lift Two"],
		["HR3",0,"chopper3",303,"n_air","ColorWhite","3","Lift Three"], ["HR4",1,"chopper4",304,"n_air","ColorWhite","W","Wreck Lift"]
	];
} else {
	d_choppers = [
		["HR1",0,"chopper1",301,"n_air","ColorBlack","1","Lift One"], ["HR2",0,"chopper2",302,"n_air","ColorBlack","2","Lift Two"],
		["HR3",0,"chopper3",303,"n_air","ColorBlack","3","Lift Three"], ["HR4",1,"chopper4",304,"n_air","ColorBlack","W","Wreck Lift"],
		["HR5",2,"chopper5",305,"n_air","ColorBlack","5",""], ["HR6",2,"chopper6",306,"n_air","ColorBlack","6",""],
		["HR7",2,"chopper8",307,"b_recon","ColorBlack","AH-6",""]
		
	];
};
#endif

// vehicle varname, unique number (same as in init.sqf), marker name, marker type, marker color, marker text, vehicle string name
#ifndef __TT__
d_p_vecs = [
	["MRR1",0,"mobilerespawn1","HQ","ColorBlue","1","MHQ One"],
	["MRR2",1,"mobilerespawn2","HQ","ColorBlue","2","MHQ Two"],
	["MEDVEC",10,"medvec","n_med","ColorGreen","M",""],
	//Exavs
	["MEDVEC2",11,"medvec2","b_air","ColorBlack","F-35B",""],
	["MEDVEC3",12,"medvec3","b_recon","ColorBlack","H7",""],
	["MEDVEC4",13,"medvec4","b_recon","ColorBlack","H8",""],
	["MEDVEC5",14,"medvec5","b_air","ColorBlack","MV-22",""],
	
	["TR1",20,"truck1","n_maint","ColorGreen","R1",""],
	["TR2",21,"truck2","n_support","ColorGreen","F1",""],
	["TR3",22,"truck3","n_support","ColorGreen","A1",""],
	["TR6",23,"truck4","n_maint","ColorGreen","R2",""],
	["TR5",24,"truck5","n_support","ColorGreen","F2",""],
	["TR4",25,"truck6","n_support","ColorGreen","A2",""],
	["TR7",30,"truck7","n_service","ColorGreen","E1",""],
	["TR8",31,"truck8","n_service","ColorGreen","E2",""],
	["TR9",40,"truck9","n_support","ColorBlack","T2",""],
	["TR10",41,"truck10","n_support","ColorBlack","T1",""],
	//Exavs
	["TR11",42,"truck11","b_motor_inf","ColorBlack","ICV1",""],
	["TR12",43,"truck12","b_motor_inf","ColorBlack","ICV2",""],
	["TR13",44,"truck13","b_motor_inf","ColorBlack","H1",""],
	["TR14",45,"truck14","b_motor_inf","ColorBlack","H2",""],
	["TR15",46,"truck15","b_motor_inf","ColorBlack","H3",""],
	["TR16",47,"truck16","b_motor_inf","ColorBlack","H4",""],
	["TR17",48,"truck17","b_motor_inf","ColorBlack","H5",""],
	["TR18",49,"truck18","b_motor_inf","ColorBlack","H6,""]

];
#else
d_p_vecs_west = [
	["MRR1",0,"mobilerespawn1","HQ","ColorYellow","1","West MHQ One"],["MRR2",1,"mobilerespawn2","HQ","ColorYellow","2","West MHQ Two"],
	["MEDVEC",10,"medvec","n_med","ColorGreen","M",""],["TR1",20,"truck1","n_maint","ColorGreen","R",""],
	["TR2",21,"truck2","n_support","ColorGreen","F",""],["TR3",22,"truck3","n_support","ColorGreen","A",""],
	["TR4",30,"truck4","n_service","ColorGreen","E",""],["TR5",40,"truck5","n_support","ColorGreen","T",""]
];
	
d_p_vecs_east = [
	["MRRR1",100,"mobilerespawnE1","HQ","ColorYellow","1","East MHQ One"],["MRRR2",101,"mobilerespawnE2","HQ","ColorYellow","2","East MHQ Two"],
	["MEDVECR",110,"medvecE","n_med","ColorGreen","M",""],["TRR1",120,"truckE1","n_maint","ColorGreen","R",""],
	["TRR2",121,"truckE2","n_support","ColorGreen","F",""],["TRR3",122,"truckE3","n_support","ColorGreen","A",""],
	["TRR4",130,"truckE4","n_service","ColorGreen","E",""],["TRR5",140,"truckE5","n_support","ColorGreen","T",""]
];
#endif

// is engineer
#ifndef __TT__
d_is_engineer = if (!(__ACEVer)) then {
	["delta_1","delta_2","delta_3","delta_4","delta_5","delta_6"]
} else {
	["alpha_8","alpha_9","bravo_8","charlie_8","delta_3","delta_4","echo_3","echo_4"]
};
#else
d_is_engineer = ["west_9","west_10","east_9","east_10"];
#endif

// is artillery operator
d_can_use_artillery = ["RESCUE","RESCUE2"];

// can build mash
#ifndef __TT__
d_is_medic = ["alpha_3","bravo_3","charlie_3"];
#else
d_is_medic = ["west_6","east_6","west_17","east_17"];
#endif

// can build mg nest
#ifndef __TT__
d_can_use_mgnests = if (!(__ACEVer)) then {
	["alpha_6","bravo_6","charlie_6"]
} else {
	["alpha_6","bravo_6","charlie_6"]
};
#else
d_can_use_mgnests = ["west_3","west_7","west_18","east_3","east_7","east_18"];
#endif

// can call in air drop
#ifndef __TT__
d_can_call_drop = ["alpha_1","alpha_2","bravo_1","bravo_2","charlie_1","charlie_2","RESCUE","RESCUE2"];
#else
d_can_call_drop = [];
#endif

#ifdef __OWN_SIDE_EAST__
_armor = if (!d_LockArmored) then {if (__ACEVer) then {["ACE_Stryker_TOW","ACE_Stryker_M2","ACE_Stryker_MK19","ACE_Stryker_MGS","ACE_Stryker_MGS_SLAT","ACE_Stryker_RV","ACE_M113","ACE_M113_A1","ACE_M113_A3","ACE_M2A1","ACE_M2A2","ACE_PIVADS","ACE_Vulcan","ACE_M6A1"]} else {["AAV","LAV25","MLRS"]}} else {[]};
_car = if (!d_LockCars) then {if (__ACEVer) then {["ACE_HMMWV_GAU19","ACE_HMMWV_50","ACE_HMMWV_GL","ACE_HMMWV_TOW"]} else {["HMMWV50","HMMWVMK","HMMWVTOW"]}} else {[]};
#endif
#ifdef __OWN_SIDE_WEST__
_armor = if (!d_LockArmored) then {if (__ACEVer) then {["BMP3","BTR90","BTR90_HQ","GAZ_Vodnik","GAZ_Vodnik_HMG"]} else {["BMP3","BTR90","BTR90_HQ","GAZ_Vodnik","GAZ_Vodnik_HMG"]}} else {[]};
_car = if (!d_LockCars) then {if (__ACEVer) then {["UAZ_RU","UAZ_AGS30_RU","D30_RU"]} else {["UAZ_RU","UAZ_AGS30_RU","D30_RU"]}} else {[]};
#endif
#ifdef __OWN_SIDE_GUER__
_armor = if (!d_LockArmored) then {["BMP3","BTR90","BTR90_HQ","GAZ_Vodnik","GAZ_Vodnik_HMG"]} else {[]};
_car = if (!d_LockCars) then {["UAZ_RU","UAZ_AGS30_RU","D30_RU"]} else {[]};
#endif
#ifdef __TT__
_armor = if (!d_LockArmored) then {["BMP2_Gue","BRDM2_Gue","BRDM2_HQ_Gue","T34"]} else {[]};
_car = if (!d_LockCars) then {["Offroad_DSHKM_Gue","Offroad_SPG9_Gue","Pickup_PK_GUE","Ural_ZU23_Gue"]} else {[]};
#endif

d_helilift1_types =
#ifdef __OWN_SIDE_EAST__
	if (__ACEVer) then {
		["BMP2_MHQ","ACE_BMP2_Ambul","WarfareEastSalvageTruck","ACE_Ural_Repair","ACE_Ural_Reammo","ACE_Ural_Refuel","ACE_Ural","ACE_BMP2","ACE_BMD1","ACE_BMP2_D","ACE_BMP2_K","ACE_BMD1p","BRDM2","ACE_BRDM2_ATGM","ACE_UAZ_MG","ACE_UAZ_AGS30","ACE_UAZ","M119","D30"]
	} else {
		["BTR90_HQ","GAZ_Vodnik_MedEvac","WarfareSalvageTruck_RU","KamazRepair","KamazRefuel","KamazReammo","Kamaz","KamazOpen","BMP3","BTR90","M119","D30_RU","GAZ_Vodnik","GAZ_Vodnik_HMG","UAZ_RU","UAZ_AGS30_RU"]
	};
#endif
#ifdef __OWN_SIDE_WEST__
	if (__ACEVer) then {
		["LAV25_HQ","LAV25","AAV","HMMWV","HMMWV_M2","HMMWV_Armored","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger","MTVR","M119","HMMWV_Ambulance","MtvrReammo","MtvrRefuel","MtvrRepair","ACE_Stryker_ICV_M2","ACE_Stryker_ICV_M2_SLAT","ACE_Stryker_ICV_MK19","ACE_Stryker_ICV_MK19_SLAT","ACE_Stryker_RV","ACE_Stryker_MGS","ACE_Stryker_MGS_Slat","ACE_Stryker_TOW","ACE_Stryker_TOW_MG","ACE_M2A2_D","ACE_M2A2_W","ACE_M6A1_D","ACE_M6A1_W"]
	} else {
		["LAV25_HQ","LAV25","AAV","HMMWV","HMMWV_M2","HMMWV_Armored","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger","MTVR","M119","HMMWV_Ambulance","MtvrReammo","MtvrRefuel","MtvrRepair"]
	};
#endif
#ifdef __OWN_SIDE_GUER__
	["M113_MHQ","M113Ambul","M113Ambul","WarfareWestSalvageTruck","Truck5tRepair","Truck5tRefuel","Truck5tReammo","Truck5tOpen","Truck5tMG","Stryker_ICV_M2","Stryker_ICV_MK19","HMMWV50","HMMWVMK","Stryker_TOW","HMMWVTOW","M113","Vulcan","Vulcan"];
#endif
#ifdef __TT__
	["BTR90_HQ","GAZ_Vodnik_MedEvac","WarfareSalvageTruck_RU","KamazRepair","KamazRefuel","KamazReammo","Kamaz","KamazOpen","BMP3","BTR90","M119","D30_RU","GAZ_Vodnik","GAZ_Vodnik_HMG","UAZ_RU","UAZ_AGS30_RU","LAV25_HQ","LAV25","AAV","HMMWV","HMMWV_M2","HMMWV_Armored","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger","MTVR","M119","HMMWV_Ambulance","MtvrReammo","MtvrRefuel","MtvrRepair"];
#endif

if (count _armor > 0) then {d_helilift1_types = [d_helilift1_types, _armor] call X_fnc_arrayPushStack};
if (count _car > 0) then {d_helilift1_types = [d_helilift1_types, _car] call X_fnc_arrayPushStack};
	
#ifdef __TT__
for "_i" from 0 to (count d_choppers_west - 1) do {
	_elem = d_choppers_west select _i;
	switch (_elem select 1) do {
		case 0: {_elem set [count _elem, d_helilift1_types]};
		case 1: {_elem set [count _elem, x_heli_wreck_lift_types]};
	};
};
for "_i" from 0 to (count d_choppers_east - 1) do {
	_elem = d_choppers_east select _i;
	switch (_elem select 1) do {
		case 0: {_elem set [count _elem, d_helilift1_types]};
		case 1: {_elem set [count _elem, x_heli_wreck_lift_types]};
	};
};
#else
for "_i" from 0 to (count d_choppers - 1) do {
	_elem = d_choppers select _i;
	switch (_elem select 1) do {
		case 0: {_elem set [count _elem, d_helilift1_types]};
		case 1: {_elem set [count _elem, x_heli_wreck_lift_types]};
	};
};
// also possible:
// _element = d_choppers select 2; // third chopper
// _elem set [3, d_helilift_types_custom];
#endif

d_prim_weap_player = "";
d_last_telepoint = 0;
d_chophud_on = true;

// show a welcome message in a chopper (mainly used to tell the player if it is a lift or wreck lift chopper).
// false = disable it
d_show_chopper_welcome = if (!WithChopHud) then {false} else {true};

// add action menu entries + scripts that will be executed to specific player types
// if the first array is empty, then all players will get that action menu entry
// default, nothing in it
// you have to set fourth element allways to -1000
// example:
//	d_action_menus_type = [
//		[[],"Whatever2", "whateverscript2.sqf", -1000], // ALL players will get the action menu entry "Whatever2"
//		[["SoldierWMiner", "SoldierWAT","OfficerW"],"Whatever1", "whateverscript1.sqf", -1000] // only players of type SoldierWMiner, SoldierWAT and OfficerW will get the action menu entry "Whatever1"
//	];
// d_action_menus_type = [];

// add action menu entries + scripts that will be executed to specific player units
// if the first array is empty, then all players will get that action menu entry
// default, nothing in it
// you have to set fourth element allways to -1000
// example:
// 	d_action_menus_unit = [
//		[[],"Whatever2", "whateverscript2.sqf", -1000], // ALL players will get the action menu entry "Whatever2"
//		[["RESCUE", "delta_1","bravo_6"],"Whatever1", "whateverscript1.sqf", -1000] // only players who are RESCUE, delta_1 and bravo_6 will get the action menu entry "Whatever1"
//	];
// d_action_menus_unit = [];

// add action menu entries to all or specific vehicles, default = none
// example:
// d_action_menus_vehicle = [
// 		[[],"Whatever2", "whateverscript2.sqf", -1000], // will add action menu entry "Whatever2" to all vehicles
// 		[["UH60MG", "M113_MHQ"],"Whatever1", "whateverscript1.sqf", -1000] // will add action menu entry "Whatever1" to chopper 1 and MHQ 1
// 
// ];
// d_action_menus_vehicle = [];
};